Fighter - Fighting Styles

Fighting Style

You adopt a particular style of fighting as your specialty. Choose one of the following options. You can’t take a Fighting Style option more than once, even if you later get to choose again.

Executioner
You gain a +5 bonus to damage rolls whenever you attack a creature with one or more of the following conditions: Blinded, Paralyzed, Petrified, Prone, Restrained, Stunned, or Unconscious.

Hoplite
You become very skilled with the spear. When you wield a spear in a one hand, its damage is 1d8, and it can be thrown at a range of 30’/120’. When you wield a spear with two hands, its damage is 1d10, and it has the reach property.

Hurler
You may double the normal range (but not the long range) of any thrown weapon that you wield. You may make a single ranged attack with a weapon with the thrown property as a bonus action on your turn.

Mighty Archer
You may use your Strength modifier in place of Dexterity for attack and damage rolls with longbows.

Traditional Warrior
If your race grants you proficiency with one or more weapons, you gain a +1 bonus to attack rolls and damage rolls using those cultural weapons.

Versatile Fighting
You gain a +1 bonus to attack rolls with weapons that have the Versatile property.

Fighter - Fighting Styles

Adventures in the Borderlands fatangrycat