Adventures in the Borderlands

The Forlorn Name

Session 12

  • As the Smiling Squid went around the cyclopses’ island, it became stuck in the sargassum.
  • A tribe of Tritons came up to the ship willing to trade. The PCs traded some glowstones with the Tritons for scrimshaw and other trade goods, include a strange metal book and a conch shell.
  • Arriving in Lightstone, the PCs did some investigation, including calling the bishop to cast divination, and learned that Inquisitor Ansela is descended from a “Marsh,” a name associated with the “sea people.”
  • Divination clue: How do we find the descendants of the “sea people”? “Seek the forlorn name.”
  • Ansela claims she can’t (and won’t) help the PCs, but that some of her people live in “The Mire of Lost Hope” located to the west.
  • The PCs decide to cut north through the swamp to the inland prairie, then head west and return south.
  • Partway through the swamp, after resting in the Rook tower, Gillian and Vargus head outside and open the lock on the strange metal book cover.
  • Before they can open the book, several large, green humanoid creatures emerge from the surrounding muck and charge, taking them by surprise…

+ 750 xp (Exploration)
+ 500 xp (Roleplaying)
= 12,260 / 14,000

Glowstones → scrimshaw → 250 gp from Brucca
Strange metal book
Conch shell (probably just an empty shell)



I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.